RPG Scoring Rubric

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Scoring follows the six RPG pillars with companion handling, gender multiplier, and the Action Physicality Index (API). Toggle subcriteria to compute each pillar.

Rubric guidance (what each subcriterion means)

I. Identity & Definition (I)

  • Customizable Persona: Origins/background/worldview beyond appearance (e.g., origin, class, faith).
  • Backstory Control: Player chooses/writes past or it emerges meaningfully, not fully pre-authored.
  • Moldable Protagonist: Even if predefined, personality/values/relationships can be steered through play.

II. World Reactivity (W)

  • Dynamic NPCs: Dialogue/behavior shifts with identity, choices, reputation.
  • Factions: Multiple groups track standings and react.
  • Persistent Consequences: Actions drive durable world-state changes.

III. Companion Agency (C)

  • Optionality: Can run solo or bring companions by choice.
  • Build Influence: Meaningful control over loadouts/skills/roles.
  • Autonomy Stakes: Loyalty shifts, departures, or deaths based on play.

IV. Playstyle Freedom (P)

  • Approach Variety: Melee/ranged/magic/stealth/diplomacy are viable per build.
  • Build Impact: Stats/skills substantively alter gameplay (not flat numerics only).
  • Non-Combat Solutions: Challenges can be resolved end-to-end without combat.

V. Endings & Story (E)

  • Branching Endings: Result is more than a single final switch.
  • Variable Epilogue: Ripples of playstyle/relationships reflected post-state.
  • Reactive Final Act: End-state shaped by prior events, allies, factions alive/dead.

VI. Emergence (M)

  • Replay Variability: Runs feel meaningfully different.
  • Systemic Emergence: Interacting systems create unique stories.
  • Anecdotal Richness: “I can’t believe that happened” moments.

Note: Moldable protagonist (I) is about steering a character’s personality/arc. It is distinct from Playstyle Freedom (P), which scores mechanical/build expression and viable approaches.

Core RPG Pillars

1. Identity & Definition I = 0.00
2. World Reactivity W = 0.00
3. Companion Agency C = 0.00
4. Playstyle Freedom P = 0.00
5. Endings & Story E = 0.00
6. Emergence M = 0.00
Companion System
Gender Multiplier G

Action Physicality Index (API)

API = 0
CTM is descriptive only; it does not affect API.

Results

RPG Score

I + W + C + P + E + M0.00
S_raw (no-comp N/A)0.00
S_raw_norm (if no companions)0.00
Gender Multiplier G1.25
Penalty Δ_fake_comp0.00
S_final0.00
Classification—

Action Physicality

A1 + A2 + A3 + A4 + A50
CTMTurn-Based
Score in [0,10]. Independent axis; compare alongside S_final.