/lab/notes

Experiments, utilities, and side quests. No roadmap. | LAB NOTES (COMPANION PIECES) | Gaming Resume

RPG Genre Rubric (interactive)

Log Date: 2025
Ingredients: Six Pillars, Companions, API, Genre Classification

Score RPG identity, worldbuilding, combat, progression, economy, and multiplayer fit.

Extraction Shooter Rubric (interactive)

Log Date: 2025
Ingredients: Risk Loops, Extraction Rules, Systemic KPIs

Separate rubric for extraction-shooter design—not the same model as RPG.

Case Study: Die Roller Demo

Log Date: 2025 · Kairos
Ingredients: d20 × 100k, χ², Uniformity Delta, ERIS vs PRNG

Structured randomness in dice—variance preservation vs uniform mimicry.

Primer: Prompting, Tokenization & Input Parsing

Log Date: 2025
Ingredients: Set Theory, Partitions, Token Units, Style Attractors, Game Prompts

Disambiguate scope and quantifiers so GenAI answers are stable and checkable—not gotcha arithmetic.

Directive Hierarchy Framework

Log Date: 2025
Ingredients: FIX · RESOLVE · PROBLEM SOLVE, Context Panels, Scope Contracts, Pattern Prediction

How I intuitively manage GenAI by tier—local patch, systemic trace, or architectural redesign—and why context climbs as you go up.

The Hardware Mind: Signal Routing vs OOP

Log Date: 2026-04-12
Ingredients: Logic Gates, OOP Interviews, Symbolic Overhead, Game Systems

Reflections on failing OOP interviews, the cruelty of high school math, and processing logic like a circuit designer.

Manifold Matrices: Models for Dimensional Arrays

Log Date: 2026-04-12
Ingredients: Voxel Grids, Time Series, Nested Loops, Boundary Logic

An exploration of nested loops, from 3D printing voxel topologies to 2D time series rendering.

Mechanics & Aesthetics

Living Document
Ingredients: 120 WPM Cognitive Ceilings, UX Color Theory, Hardware Physics

An ongoing, continually updated log of fun facts regarding my cognitive mechanics, color aesthetics, and physical quirks.